I am currently working towards degrees in video game design and in computer science, so from that you can infer two things: I am and have always been a total geek, and video games are a monumental part of my life. So much so, in fact, that I would argue some of my most meaningful relationships, lessons, and generally memorable experiences have stemmed directly from my love for video games. If you’re anything like me, I bet you’d find it somewhat traumatizing to imagine never getting to enjoy video games ever again. To non-gamers and video game haters like Jack Thompson *cough* loser *cough*, that might not seem so bad; but, to us that’s like losing the ability to live hundreds of lives at once. Sadly, this is a reality for a lot of gamers out there right now.
According to statistics from Game Accessibility Guidelines, 1 out of every 5 casual gamers are disabled. While these gamers’ disabilities vary widely, some of them experience conditions which seriously limit their ability to game. That means roughly 20% of regular gamers may be missing out on a lot that games have to offer. This statistic alone is tough to accept, but that doesn’t even include people who experience conditions that negate their ability to game altogether. There are a few major categories that help explain what effects some of these disabilities yield.
The first category describes sensory impairments which typically limit or prevent the player from receiving feedback from the game. For example, the player is unable hear an explosion in-game or is unable to distinguish between colored wires in games like “Keep Talking and Nobody Explodes”. Next there’s motor impairments which are known for reducing the player’s ability to react quickly and to tell the game what to do. This kind of impairment makes twitch-reaction games virtually impossible because of how fast the player must provide input. It also inhibits the ability to play RTS’s and basically any other fast-paced game. Lastly, many gamers experience cognitive impairments. Players who experience cognitive disabilities often have trouble managing multiple resources in-game and experience difficulties in learning mechanics. Basically, as games grow in complexity, many players are unable to play because their disability can render the massive amounts of mechanics and resources overwhelming. All these categories inhibit major mechanics in games from being experienced to their full potential by literally millions of gamers. Thankfully, gamers have been rising to the challenge and making some cheat codes of their own to combat these disabilities over the past few years.
A new movement in the world of game development revolves around making sure everybody has equal access to games. In recent years, developers and other organizations have been raising awareness of the issue and getting brilliant minds to come up with what is called “Assistive Technology Solutions” specifically designed to overcome the disabilities experienced by our fellow gamers. These innovative products are being specially designed for each category of impairment to deliver accessibility to every gamer; they range from speech recognition software that allows the player to control a computer with his or her voice, to controllers that track your eye movements. Other products that are being pursued seem straight out of Civ 5’s future era and allow the player to control a game using his or her thoughts.
One new product that has been making headlines recently is the new Xbox Adaptive Controller. The controller employs USB ports, Bluetooth, Xbox Wireless, and Xbox One’s copilot feature to deliver a completely customizable style of play. Microsoft collaborated with several charities and foundations to design the controller to be as inclusive as possible before release. This is a great example of a major company taking point in the accessibility movement and sets a precedent for other companies to follow.
I for one am very proud of the steps the industry has taken towards making games more accessible; however, the struggle is an ongoing one. As technology advances at an exponentially increasing rate, more and more people who suffer from disabilities fall behind; and not just in the video game world, but in all forms of emergent media. Additionally, the great minds at work on making tech more accessible are limited by financial restrictions. It’s a difficult challenge to face, but some of the brightest minds of the 21st century are hard at work trying to overcome it. In my opinion, it’s clear that accessibility in technology is gaining traction as a popular dialogue and will continue to do so. I believe that we will see more amazing innovations in the industry over the next decade and am certain that we’ve only scratched the surface of what we can do for gamers with disabilities and what games have to offer for everyone.
Bierre Kevin J, Westin Thomas, “Game Not Over: Accessibility Issues in Video Games”. IGDA Games Accessibility Special Interest Group, Nov 2014. Accessed 23 Jan 2019.
GameAccessibilityGuidelines.com, “Game Accessibility Guidelines”. Accessed 23 Jan 2019. http://gameaccessibilityguidelines.com/
Microsoft, “Xbox Adaptive Controller”. Microsoft, 2019. Accessed 23 Jan 2019. https://www.xbox.com/en-US/xbox-one/accessories/controllers/xbox-adaptive-controller